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Simulcast Schedules
Flamboro Downs is open for Simulcast Wagering 7 days a week. You must have Adobe Acrobat Reader to view programs.
March Calenders
If you do not have Acrobat Reader, you can download it here:
Betting Info
Welcome to the "Racing Game"
You don't have to place a bet to experience the thrill of picking a winner, but it does tend to increase your involvement. The choice is yours.
How Does it Work?
Horse owners, trainers, and drivers race horses for the purse (prize money). Fans bet for the thrill and reward of winning. At flamboro downs we have hundreds of winners every fifteen minutes. Approximately 75% of all money wagered is paid back to the bettors - divided by the tote board computer into win, place, show, exactor, triactor and superfecta payoffs. With these kinds of odds it's a sure bet you'll have a great night.
How to Make a Bet
Step 1 - Pick a Horse
Some people pick their horses based on familiar names, lucky numbers, birth dates and just about any method that seems to work for them. This type of wagering can be fun - though it won't always produce a winner. Some people study the program's "past performance" information for hours on end, while others refer to the selections at the top of each page.
Step 2 - Place Your Bet
If you're new to the racing game, we suggest that you make a SHOW bet for your first play. The minimum amount is $2 and you collect a payoff if your horse finishes first, second or third. When you are ready to place your bet, go to any window and say to the teller: "TWO DOLLARS TO SHOW ON NUMBER ___"
Step 3 - Cheer 'em home
At post time the horses will move into position behind the starting gate. The gate picks up speed until the starting point then pulls away and the race is on. You can follow your horse by the driver's colours or the saddle pad colour which is indicated in the program. After the race, wait until the finish is declared "official". If your horse finished first, second or third (and you made a SHOW bet), take your ticket to any window and collect your winnings!
The Basic Bets
Earlier we recommended the show bet for your first play because it offers the greatest chance of cashing a winning ticket. The three "basic" bets are outlined below.
WIN - The first horse to cross the finish line wins. If you bet to win, you collect a payoff if your selection finishes first.
PLACE - The second horse to cross the finish line places. If you bet to place, you collect a payoff if your selection finishes either first or second.
SHOW - The third horse to cross the finish line shows. If you bet to show, you collect a payoff if your selection finishes either first, second or third.
The Exotic Bets
If you're a little more daring, you could try one of the exotic bets which involve combining two or more horses on one ticket. The exotic bets are indicated on top of the program page.
DAILY DOUBLE - The winners of two consecutive races produce the daily double. You collect the daily double payoff if your selections finish first in both races and you combined them on one ticket.
EXACTOR - The first two horses to cross the finish line produce the exactor. You collect the exactor payoff if your selections finish first and second in the exact order you picked.
TRIACTOR - The first three horses to cross the finish line produce the triactor. You collect the triactor payoff if your selections finish first, second and third in the exact order you picked.
SUPERFECTA - The first four horses to cross the finish line produce the superfecta. You collect the superfecta payoff if your selections finish first, second, third, and fourth in the exact order you picked. Flamboro Downs now offers 20-cents SUPERFECTA wagering on live racing and available simulcasts at Self-Serve Terminals ONLY with a minimum bet required of $1.
How to "BOX" and "WHEEL" in the Exactor, Triactor and Superfecta
Exactor "BOX" Tickets
The term "Box" is used when you place a wager on two or more horses in one race and wish to cover their every possible winning order of finish. Betting the "Box" is no more than making multiple wagers on one ticket. Example: if you were to "Box" three horses in a $1 Exactor -- let's use the numbers 4,5 and 8 as an example -- the total cost would be $6 because you are covering 6 possible exactor combinations at $1 each. A $2 Exactor Box of three horses would cost a total of $12. In either case your combinations are 4-5, 5-4, 4-8, 8-4, 5-8 and 8-5. You would say to the mutuel teller: "$___ Exactor Box 4-5-8."
$1 Box $2 Box $3 Box
Exactor Box of 3 horses 6 combinations $6 $12 $18
Exactor Box of 4 horses 12 combinations $12 $24 $36
Exactor Box of 5 horses 20 combinations $20 $40 $60
Exactor Box of 6 horses 30 combinations $30 $60 $90
Exactor Box of 7 horses 42 combinations $42 $84 $126
Exactor Box of 8 horses 56 combinations $56 $112 $168
Triactor "BOX" Tickets
The same principal of the Exactor Box can be applied to the Triactor as well. Example: If you were to "Box" four horses in a $1 Triactor -- lets use numbers 2-3-6-8 as an example -- the total cost would be $24 because you are covering 24 possible Triactor combinations at $1 each. A $2 Triactor Box of four horses would cost a total of $48. You would say to the mutuel teller: "$___ Triactor Box 2-3-6-8."
$1 Box $2 Box $3 Box
Triactor Box of 3 horses 6 combinations $6 $12 $18
Triactor Box of 4 horses 24 combinations $24 $48 $72
Triactor Box of 5 horses 60 combinations $60 $120 $180
Triactor Box of 6 horses 120 combinations $120 $240 $360
Triactor Box of 7 horses 210 combinations $210 $420 $630
Triactor Box of 8 horses 336 combinations $336 $672 $1008
Triactor "KEY WHEEL" Tickets
When you chose one horse for either first, second, or third, that horse is considered your "Key" horse if you combine him with the rest of the field.
$1 Wheel $2 Wheel $3 Wheel
Triactor Wheel with 7 horses 30 combinations $30 $60 $90
Triactor Wheel with 8 horses 42 combinations $42 $84 $126
Superfecta "BOX" Tickets
The same principal of the Exactor Box can be applied to the Superfecta as well. Example: If you were to "Box" four horses in a $1 Superfecta -- lets use numbers 2-3-6-8 as an example -- the total cost would be $24 because you are covering 24 possible Superfecta combinations at $1 each. A $2 Superfecta Box of four horses would cost a total of $48. You would say to the mutuel teller: "$___ Superfecta Box 2-3-6-8."
$1 Box $2 Box $3 Box
Superfecta Box of 4 horses 24 combinations $24 $48 $72
Superfecta Box of 5 horses 120 combinations $120 $240 $360
Superfecta Box of 6 horses 360 combinations $360 $720 $1080
Superfecta Box of 7 horses 840 combinations $840 $1680 $2520
Superfecta Box of 8 horses 1680 combinations $1680 $3360 $5040
Superfecta "KEY WHEEL" Tickets
When you chose one horse for either first, second, third, or fourth that horse is considered your "Key" horse if you combine him with the rest of the field.
$1 Wheel $2 Wheel $3 Wheel
Superfecta Wheel with 7 horses 120 combinations $120 $240 $360
Superfecta Wheel with 8 horses 210 combinations $210 $420 $630
Telephone Account Betting |
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Now Available from Flamboro Downs:
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Bring the excitement home with your HorsePlayer Interactive Telephone Account!
- Watch and wager from anywhere in North America Toll Free
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FREE flamboro downs programs available to HPI members only.
Visit Player Rewards Headquarters during live racing at flamboro downs or call Toll Free 1-888-675-8886 or log onto www.HorsePlayerInteractive.com
Harness Racing Terms
BOXED IN: A horse that is racing on the rail and is surrounded by other horses in front, outside and behind it. A horse that is boxed in is held up and unable to gain a clear passage.
BREAK: To start galloping and lose the natural trotting or pacing rhythm. This occurs more often with trotters than pacers.
CARD: Another term for a program of racing. For example, a person may refer to there being twelve races on the card, which simply means twelve races will be staged on that particular day.
CATCH DRIVER: A driver which does not train his or her own horses, and is engaged by other trainers to drive their horses.
CLAIMING RACE: A race where any of the entrants may be claimed (purchased) for a specified amount.
COLORS: The colorful suit (also called “silks”) worn by drivers/trainers. Unlike Thoroughbred racing, the drivers/trainers register their own colors and wear them every time they race.
COLT: A male 3 years of age or less.
CONDITIONED RACE: A race where eligibility is based on age, sex, money won, or races won. For example, "3-year-old colts who are non-winners of $10,000 lifetime or 4 races."
COVER: A horse that races with another horse in front of him is said to race with cover, as the leading horse cuts the wind resistance.
DEAD HEAT: A situation in which the judges cannot separate two or more horses when judging the outcome of a race. This race is declared a tie (Dead Heat).
DISTANCED: A horse that is out of touch with the rest of the field at the end of the race. This is often referred to as “finished distanced”.
FIRST-OVER: The first horse to make a move on the leader in a race, moving up on the outside.
FREE LEGGED: A pacer which races without wearing hopples.
HOME STRETCH: The straight length of the track, nearest the spectators, heading toward the finish line. It is called this because it is the final part of the track a horse travels down on its way 'home' (or the finish line).
HOPPLES: The straps which connect the front and rear legs on the same side of a horse. Most pacers wear hopples to help balance their stride and maintain a pacing gait. The length of hopples is adjustable and a trainer registers the length that best suits his or her horse. There are also trotting hopples that work through a pulley system to help trotters maintain their gait.
INQUIRY: Judging officials may conduct an inquiry as a result of any incident which may have occurred during a race, to determine whether or not certain drivers and/or horses were responsible for the incident.
PACER: Are horses whose legs move in a lateral motion, meaning the two legs on the same side of the body move in unison. For example both right legs move forward as both left legs are going back.
PARKED: A horse racing on the outside, with at least one horse between it and the inside rail.
PHOTO FINISH: When two horses cross the finish too closely to identify a winner, officials call for a photograph of the race, taken exactly at the finish line, to help them determine which nose is ahead.
POCKET: A horse in a pocket is unable to obtain a clear path because it has other horses situated in front, behind and to the side of it.
POST TIME: Start of the race.
QUALIFIER: A race in which a horse must contest a mile below an established time standard to prove itself capable of competing in pari-mutuel races.
STANDARDBRED: The breed of horse which competes in harness races.
SULKY: Also known as the cart or racebike, the sulky is attached to the harness and carries the driver.
TOTE BOARD: An electronic board, usually in the infield of a track, which posts the odds, amount of money bet, results of a race and the wagering pay-offs.
TROTTER: Horses whose legs on the opposite side of the body move at the same time. For example the right front and left rear move forward as the left front and right rear move back.

